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Real-Time Networking

Understanding SSE for Real-Time Sync

By Free Tools Engineering•May 6, 2026•6 min read

When we built the Universal Clipboard, we needed a way to push data from one device to another in real-time. We chose Server-Sent Events (SSE) over WebSockets. Here is why.

The Real-Time Challenge

Standard HTTP requests are unidirectional: the client asks, the server answers. To create a "sync" effect, most apps use one of three techniques:

  • Polling: Client asks "any new data?" every 5 seconds. (Wasteful)
  • WebSockets: Full-duplex bidirectional communication. (Complex to scale)
  • Server-Sent Events: One-way data stream from server to client. (The "Sweet Spot")

How Universal Clipboard Uses SSE

When you open a room in Universal Clipboard, your browser establishes a persistent connection to our relay server using the EventSource API.

Client-Side Implementation
const eventSource = new EventSource('/api/relay?room=YOUR_ROOM_ID');

eventSource.onmessage = (event) => {
  const newClip = JSON.parse(event.data);
  updateClipboard(newClip);
};

Why SSE is Superior for This Use Case

HTTP Native

SSE works over standard HTTP. It doesn't require a protocol upgrade like WebSockets, meaning it passes through most firewalls and corporate proxies without issues.

Automatic Reconnect

The EventSource API handles reconnections automatically. If your phone moves from Wi-Fi to LTE, the browser will restore the stream without any extra code.

Scaling with SSE

Because SSE is lightweight, our relay servers can handle thousands of concurrent "listening" devices with minimal CPU overhead. When you "Submit" a new clip, we use a standard POST request to the server, which then broadcasts that data through the active SSE streams to all other devices in the room.

Experience it Yourself

Open the Universal Clipboard on your phone and laptop simultaneously to see SSE in action.

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